Erik van de Wiel

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Sucker Punch workflow: Concept Art

In case you need introduction:

“Sucker Punch” is an epic action fantasy that follows a young girl through her vivid imagination to provide an escape from her dark reality. Unrestrained by the boundaries of time and place, she is free to go where her mind takes her, blurring the lines between what’s reality and what is imaginary. 

Director Zack Snyder said that he wants Sucker Punch to appeal to those looking for hidden meanings, as well as those fans who just want “crazy shit” in the movie. 

I honestly think you can do both. I love crazy shit in a movie, don’t get me wrong. By the way, there is crazy shit in my movie. There is nutty, crazy shit in it but I’d like you to be able to have your cake and eat it too. I want you to be able to just go nuts and then also be able to sit with your friends afterwards and go, “No way, dude. You don’t get the socio-implications of this fuckin’ movie.” And the other guy going, “I don’t know what the fuck you’re talking about!”

Knowing this, without even seeing the movie, I can really appreciate the concept art. Having worked together with concept artists like the creative geniuses from KARAKTER Concept from Berlin and our own Monster illustrator Joeri Lefévre, I know that concept artists love creative freedom (not unlike any other designer). And reading Snyder’s quote I can only conclude that the creative workflow for Sucker Punch must have been a blast! Can’t wait to see the result on the big screen, IMAX of course.

Read the entire interview with Zack Snyder at Screenjunkies. More about the concept art (gallery image 1-8) on Jerad S Marantz’s blog. The posters (gallery image 9 & 10) are created by designer Ken Taylor for Mondo.

  • 11 months ago
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Avatar My name is Erik van de Wiel.
I'm Founder of De Monsters, a digital creative agency in Amsterdam. I write about design related things.

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